MED: Integrity Tool

View previous topic View next topic Go down

MED: Integrity Tool

Post  AKMARK5000 on Mon May 03, 2010 1:35 pm

Here's a neat bit of info;

When transferring maps from one game or mod to another (ie. DFX => DFX2), objects can be missing due to a number of things like the object's file was replaced, deleted or renamed.

Anyway, these missing object (ie. tree, building, AI character or truck) leave behind blue diamond shaped markers that mark the object's placement an height. If you know what the object was supposed to be then you can manually modify it's attributes and it should be in the right position.

In the Mission Editor there's a tool to automatically find all the null objects in maps. I found it by accident after 3+ years of finding null objects manually.

For example, I was transferring map coop_cw25 to the DFX2 Black Ops Mod. A few objects showed up as "null objects" I wondered if there were more that I could not see right away. So, I choose the Integrity Check from the tools menu and selected "select all." All null objects where automatically highlighted thereby making them easy for me to visually find them.

_________________
DF Webport Home & Webport Junction Forum
________________________________________________
=SOG=Mark5 - Admin - AKMARK5000
http://webportjunction.xtreemhost.com/
http://www.webportjunction.x10.mx/
http://mmgaming.forumotions.net/
"Ask me again and I'll deny everything."
avatar
AKMARK5000

Posts : 216
Join date : 2010-04-01
Age : 44
Location : Central NYS

View user profile http://webportjunction.xtreemhost.com/

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum